Grand Theft Online (GTO mode) v 0.4.2
* added: /gang colour/color command, was previusly accidently left out.
* fixed: Non a-z characters in playernames are fixed now. Yay can finaly put clantag in names, damn bug.
* added: player gangs, players can now create gangs which are saved to db. Create cost 50,000
* changed: players no longer have to login to play. Stats wont be saved if not logged in.
* fixed: More money/experience gained from winning races.
* added: race sounds, countdown, checkpoint, finish.
* added: more levels, max level now 20 (was previesly bugged and stuck at 8)
* fixed: Max bank balance now 1,000,000
* fixed: xp gain, xp is now much harder to gain, more xp is required per level now.
* fixed: checkpoint size in races
* added: Banks in 24/7, you must now bank your cash or loose it when killed.
* fixed: Gambling in casino’s fixed. Four dragons and caligula’s.
* added: groundhold. (Pirate ship, etc) Hold specific turf from other players for money/xp.
* added: Save X,Y,Z and load on login. XYZ wont be saved if indoors.
* added: Anti Idle. Kick players afk for more than 10 minutes (after warning).
* changed: moved class select screen location.
* changed: Tab menu now shows player level instead of score.
* added: Activecheckpoint manager, to set automaticly players checkpoint to
closest available race (due to only one active CP possible at a time)
* added: race — Lost in Smoke — a quick race around the city.
* fixed: bug where acct password would incorrectly chang
* fixed: more misc fixes to race handler
* fixed: crash bug with playername
* added: race — Riverside Run — a dirt tack race along the riverbank, the clock is ticking, dont dawdle.
* fixed: a few misc bugs with race handler
* added: Race mode handler. Rasces can now easily be added to GTO.
Only handles sprint races ATM. No car restrictions possible ATM.
* added: race — Drag The Strip — A strait drag down The Strip and back.
* added: Anti Drive-by.
* added: Anti Spawn kill.
* notes: nothing much to report, releasing new version for bugfix, due to no progress.
* changed: few more misc changes/fixes. continued moving code over to inc files.
* added: return what zone player is in, by name or id. Created by mabako.
* changed: restructure of whole script, moved much to include files for modular layout
* fixed: crash bug due to too many variables? i hope.
* added: simple detection for health cheat
* fixed: issue with players getting kicked wrongly (i hope)
* fixed: issue with money not always being being given.
* fixed: Connection lost message wasnt being displayed on kick when not loggged in
* added: passive health regeneration, based on player level
* added: basic cheat detection for money cheats
* added: /version command, just displays gamemode version to player
* changed: freeze player on Auto Kick
* changed: auto kick player on bad password, for security against brute force;
* changed: ‘/save’ changed to ‘/savechar’ due to /save already being restricted as samp debug command
* changed: player colours no longer set to grey
* changed: level xp list harder, more xp needed for each level
* fixed: stupid bug that caused no one to gain any experience at all.. fuck hey
* fixed: static debugcode checks to check at compile, not runtime (thanks Y_Less)
* fixed: a money sync issue with money cheat protection (no gambling support yet)
* First release.
I havnt been working on this much so decided to fix bugs and release a working version so i can test with other players.
Thus we have version 0.1 release. Extremely untested, but hopefully working ;p. Please give feedback.
* Started development, aiming for few simple additions for first release:
XP/Level system, Saving XP & Money to DB, etc.
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